MOLOCH 2: This Time It's Personal
- Every player has a two-way relation with every other player, in which they can Cooperate or Defect.
- Check the boxes in your row to switch your stance between Cooperate and Defect. (A checked box or a red cell indicates Defect.)
- Every millisecond,
- a Cooperate/Cooperate relation generates 2 points for each of the involved players;
- a Cooperate/Defect relation generates 0 points for the cooperator, 3 for the defector, and 1 for MOLOCH; and
- a Defect/Defect relation generates 1 point for each involved player and 2 points for MOLOCH.
- The game has a constant probability of ending at any moment, with an average length of 1 minute.
- At the end, whoever has the highest score wins (even if it's MOLOCH).